How to play guide for Ni No Kuni II
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- 1 Controls
- 2 Kingdom Management
- 3 Waystones
- 4 Combat
Building and Development Facilities
Nobody knows who put them there or when, but the mysterious stene monuments known as waystones can be found all over the world.
(Misses Ingame Tutorial entry 2 and 3)
Source: Ingame Tutorial.
While (L1) is held, the character you are controlling will block incoming enemy attacks. This will limit movement, but will also reduce the amount of damage taken.
(misses the second part of the ingame tutorial)
Locking onto Enemies
By pressing (R3) and locking onto a specific enemy, you'll be able to concentrate your attacks on a target of your choice.
Close-range attacks are divided into two types:
The amount of damage inflicted will be dictated by a combination of the attacking character's melee attack strenght, and the defending character's physical defense.
When battle begins, the Battle Area will be established, and you will be temporarily unable to move outside that area until you have defeated all enemies and won the battle.
To escape from battle, move to the edge of the area. The Escape Gauge will fill, and eventually you'll be able to flee. Returning to battle or taking damage will reset the gauge.
(Source: Ingame Tutorial, during the Quest: The Search for the Sewers)
Dealing with Airborne Enemies
Some monsters can fly, making them tricky foes to deal with, as it won't be possible to hit them with regular melee attacks while they're in the air.
(Misses the second Ingame Tutorial entry.)
Ranged attacks from guns, wands, etc. can also be useful in this situation, and certain skills are also effective against airborne enemies.
The points from which this energy escapes are particularly vulnerable to attacks, so if you focus your assault on them, you'll deal a lot more damage. (Source: Ingame Tutorial)
Just as Lofty says, the Tweaker is a very special stone tablet that can have all kinds of interesting effects on how you do battle. You can access it from the main menu. (Source: Ingame Tutorial)
Skills and the Zing Effect
- Using a skill will consume a set amount of MP. Each character has a different amount of MP, represented by the MP gauge, that will gradually refill as you attack enemies.
- Furthermore, if the Zing Gauge of the weapon you're using is full when you activate a skill, the effect of that skill will be boosted, and may even be different altogether.
- Activating the Zing effect in this way will reset the Zing Gauge to zero, so it's a good idea to keep a weapon with a full gauge in reserve so you can swap it in when needed.